Added metadata fields to scripts that script_manager can access and
display as a tooltip. Added script_manager integration to those scripts that didn't have it.
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@@ -73,21 +73,28 @@ local PS = dt.configuration.running_os == "windows" and "\\" or "/"
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-- works with LUA API version 5.0.0
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du.check_min_api_version("7.0.0", "image_stack")
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dt.gettext.bindtextdomain("image_stack", dt.configuration.config_dir .."/lua/locale/")
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local function _(msgid)
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return gettext(msgid)
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end
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-- return data structure for script_manager
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local script_data = {}
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script_data.metadata = {
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name = "image_stack",
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purpose = _("process a stack of images"),
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author = "Bill Ferguson <wpferguson@gmail.com>",
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help = "https://docs.darktable.org/lua/stable/lua.scripts.manual/scripts/contrib/image_stack"
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}
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script_data.destroy = nil -- function to destory the script
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script_data.destroy_method = nil -- set to hide for libs since we can't destroy them commpletely yet, otherwise leave as nil
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script_data.restart = nil -- how to restart the (lib) script after it's been hidden - i.e. make it visible again
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script_data.show = nil -- only required for libs since the destroy_method only hides them
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gettext.bindtextdomain("image_stack", dt.configuration.config_dir .."/lua/locale/")
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local function _(msgid)
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return gettext(msgid)
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end
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-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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-- GUI definitions
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-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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