Added metadata fields to scripts that script_manager can access and

display as a tooltip.

Added script_manager integration to those scripts that didn't have it.
This commit is contained in:
Bill Ferguson
2024-05-15 21:23:13 -04:00
parent ac945b9843
commit 55e68f8cd0
70 changed files with 2311 additions and 1610 deletions

View File

@@ -4,6 +4,29 @@ local NaN = 0/0
local wg = {}
local gettext = dt.gettext.gettext
dt.gettext.bindtextdomain("gui_action", dt.configuration.config_dir .."/lua/locale/")
local function _(msgid)
return gettext(msgid)
end
-- return data structure for script_manager
local script_data = {}
script_data.metadata = {
name = "gui_action",
purpose = _("example of how to use darktable.gui.action() calls"),
author = "Diederik ter Rahe",
help = "https://docs.darktable.org/lua/stable/lua.scripts.manual/scripts/examples/gui_action"
}
script_data.destroy = nil -- function to destory the script
script_data.destroy_method = nil -- set to hide for libs since we can't destroy them commpletely yet
script_data.restart = nil -- how to restart the (lib) script after it's been hidden - i.e. make it visible again
script_data.show = nil -- only required for libs since the destroy_method only hides them
wg.action = dt.new_widget("entry"){
text = "lib/filter/view",
placeholder = "action path",
@@ -103,3 +126,18 @@ dt.register_lib(
},
}
)
local function restart()
dt.gui.libs["execute_action"].visible = true
end
local function destroy()
dt.gui.libs["execute_action"].visible = false
end
script_data.destroy = destroy
script_data.destroy_method = "hide"
script_data.restart = restart
script_data.show = restart
return script_data