Added metadata fields to scripts that script_manager can access and
display as a tooltip. Added script_manager integration to those scripts that didn't have it.
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@@ -4,6 +4,29 @@ local NaN = 0/0
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local wg = {}
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local gettext = dt.gettext.gettext
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dt.gettext.bindtextdomain("gui_action", dt.configuration.config_dir .."/lua/locale/")
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local function _(msgid)
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return gettext(msgid)
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end
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-- return data structure for script_manager
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local script_data = {}
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script_data.metadata = {
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name = "gui_action",
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purpose = _("example of how to use darktable.gui.action() calls"),
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author = "Diederik ter Rahe",
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help = "https://docs.darktable.org/lua/stable/lua.scripts.manual/scripts/examples/gui_action"
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}
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script_data.destroy = nil -- function to destory the script
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script_data.destroy_method = nil -- set to hide for libs since we can't destroy them commpletely yet
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script_data.restart = nil -- how to restart the (lib) script after it's been hidden - i.e. make it visible again
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script_data.show = nil -- only required for libs since the destroy_method only hides them
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wg.action = dt.new_widget("entry"){
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text = "lib/filter/view",
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placeholder = "action path",
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@@ -103,3 +126,18 @@ dt.register_lib(
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},
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}
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)
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local function restart()
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dt.gui.libs["execute_action"].visible = true
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end
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local function destroy()
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dt.gui.libs["execute_action"].visible = false
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end
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script_data.destroy = destroy
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script_data.destroy_method = "hide"
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script_data.restart = restart
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script_data.show = restart
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return script_data
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