Added metadata fields to scripts that script_manager can access and
display as a tooltip. Added script_manager integration to those scripts that didn't have it.
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@@ -35,10 +35,26 @@ local du = require "lib/dtutils"
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du.check_min_api_version("7.0.0", "moduleExample")
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-- https://www.darktable.org/lua-api/index.html#darktable_gettext
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local gettext = dt.gettext.gettext
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dt.gettext.bindtextdomain("moduleExample", dt.configuration.config_dir .."/lua/locale/")
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local function _(msgid)
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return gettext(msgid)
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end
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-- return data structure for script_manager
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local script_data = {}
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script_data.metadata = {
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name = "moduleExample",
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purpose = _("example of how to create a lighttable module"),
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author = "Tobias Jakobs",
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help = "https://docs.darktable.org/lua/stable/lua.scripts.manual/scripts/examples/moduleExample"
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}
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script_data.destroy = nil -- function to destory the script
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script_data.destroy_method = nil -- set to hide for libs since we can't destroy them commpletely yet, otherwise leave as nil
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script_data.restart = nil -- how to restart the (lib) script after it's been hidden - i.e. make it visible again
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@@ -46,15 +62,6 @@ script_data.show = nil -- only required for libs since the destroy_method only h
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-- translation
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-- https://www.darktable.org/lua-api/index.html#darktable_gettext
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local gettext = dt.gettext.gettext
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gettext.bindtextdomain("moduleExample", dt.configuration.config_dir .."/lua/locale/")
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local function _(msgid)
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return gettext(msgid)
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end
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-- declare a local namespace and a couple of variables we'll need to install the module
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local mE = {}
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mE.widgets = {}
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