[API 7.0.0 compatibility] Made changes to take advantage of the latest API changes

including the ability to start and stop most scripts.
This commit is contained in:
Bill Ferguson
2021-06-19 23:34:14 -04:00
parent f272aeb9fe
commit 5da64a7da0
59 changed files with 1675 additions and 449 deletions

View File

@@ -71,7 +71,15 @@ local job = nil
local PS = dt.configuration.running_os == "windows" and "\\" or "/"
-- works with LUA API version 5.0.0
du.check_min_api_version("5.0.0", "image_stack")
du.check_min_api_version("7.0.0", "image_stack")
-- return data structure for script_manager
local script_data = {}
script_data.destroy = nil -- function to destory the script
script_data.destroy_method = nil -- set to hide for libs since we can't destroy them commpletely yet, otherwise leave as nil
script_data.restart = nil -- how to restart the (lib) script after it's been hidden - i.e. make it visible again
-- Tell gettext where to find the .mo file translating messages for a particular domain
gettext.bindtextdomain("image_stack",dt.configuration.config_dir.."/lua/locale/")
@@ -452,6 +460,10 @@ local function stop_job()
job.valid = false
end
local function destroy()
dt.destroy_storage("module_image_stack")
end
-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-- main program
-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
@@ -585,3 +597,6 @@ dt.preferences.register("align_image_stack", "align_use_gpu", -- name
dt.register_storage("module_image_stack", _("image stack"), show_status, image_stack, nil, nil, image_stack_widget)
script_data.destroy = destroy
return script_data