[API 7.0.0 compatibility] Made changes to take advantage of the latest API changes
including the ability to start and stop most scripts.
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@@ -33,8 +33,15 @@ https://www.darktable.org/lua-api/index.html.php#darktable_new_widget
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local dt = require "darktable"
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local du = require "lib/dtutils"
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du.check_min_api_version("3.0.0", "moduleExample")
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local CURR_API_STRING = dt.configuration.api_version_string
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du.check_min_api_version("7.0.0", "moduleExample")
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-- return data structure for script_manager
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local script_data = {}
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script_data.destroy = nil -- function to destory the script
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script_data.destroy_method = nil -- set to hide for libs since we can't destroy them commpletely yet, otherwise leave as nil
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script_data.restart = nil -- how to restart the (lib) script after it's been hidden - i.e. make it visible again
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-- translation
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@@ -86,6 +93,16 @@ local function install_module()
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end
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end
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-- script_manager integration to allow a script to be removed
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-- without restarting darktable
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local function destroy()
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dt.gui.libs["exampleModule"].visible = false -- we haven't figured out how to destroy it yet, so we hide it for now
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end
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local function restart()
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dt.gui.libs["exampleModule"].visible = true -- the user wants to use it again, so we just make it visible and it shows up in the UI
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end
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-- https://www.darktable.org/lua-api/types_lua_check_button.html
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local check_button = dt.new_widget("check_button"){label = _("MyCheck_button"), value = true}
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@@ -148,7 +165,7 @@ else
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if not mE.event_registered then -- if we are not in lighttable view then register an event to signal when we might be
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-- https://www.darktable.org/lua-api/index.html#darktable_register_event
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dt.register_event(
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"view-changed", -- we want to be informed when the view changes
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"mdouleExample", "view-changed", -- we want to be informed when the view changes
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function(event, old_view, new_view)
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if new_view.name == "lighttable" and old_view.name == "darkroom" then -- if the view changes from darkroom to lighttable
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install_module() -- register the lib
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@@ -159,5 +176,14 @@ else
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end
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end
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-- set the destroy routine so that script_manager can call it when
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-- it's time to destroy the script and then return the data to
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-- script_manager
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script_data.destroy = destroy
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script_data.restart = restart -- only required for lib modules until we figure out how to destroy them
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script_data.destroy_method = "hide" -- tell script_manager that we are hiding the lib so it knows to use the restart function
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script_data.show = restart -- if the script was "off" when darktable exited, the module is hidden, so force it to show on start
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return script_data
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-- vim: shiftwidth=2 expandtab tabstop=2 cindent syntax=lua
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-- kate: hl Lua;
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