Files
lua-scripts-w-api/contrib/rename_images.lua
2026-03-19 11:39:36 +01:00

237 lines
7.0 KiB
Lua

--[[
rename.lua - rename image file(s)
Copyright (C) 2020, 2021 Bill Ferguson <wpferguson@gmail.com>.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
]]
--[[
rename - rename an image file or files
This shortcut resets the GPS information to that contained within
the image file. If no GPS info is in the image file, the GPS data
is cleared.
USAGE
* require this script from your luarc file or start it from script_manager
* select an image or images
* enter a renaming pattern
* click the button to rename the files
BUGS, COMMENTS, SUGGESTIONS
* Send to Bill Ferguson, wpferguson@gmail.com
CHANGES
TODO
* Add pattern builder
* Add new name preview
]]
local dt = require "darktable"
local du = require "lib/dtutils"
local df = require "lib/dtutils.file"
local ds = require "lib/dtutils.string"
du.check_min_api_version("7.0.0", "rename_images")
local gettext = dt.gettext.gettext
local function _(msgid)
return gettext(msgid)
end
-- namespace variable
local rename = {
presets = {},
widgets = {},
}
rename.module_installed = false
rename.event_registered = false
-- script_manager integration
local script_data = {}
script_data.metadata = {
name = _("rename images"),
purpose = _("rename an image file or files"),
author = "Bill Ferguson <wpferguson@gmail.com>",
help = "https://docs.darktable.org/lua/stable/lua.scripts.manual/scripts/contrib/rename_images"
}
script_data.destroy = nil -- function to destory the script
script_data.destroy_method = nil -- set to hide for libs since we can't destroy them commpletely yet, otherwise leave as nil
script_data.restart = nil -- how to restart the (lib) script after it's been hidden - i.e. make it visible again
script_data.show = nil -- only required for libs since the destroy_method only hides them
-- - - - - - - - - - - - - - - - - - - - - - - -
-- C O N S T A N T S
-- - - - - - - - - - - - - - - - - - - - - - - -
local MODULE_NAME = "rename_images"
local PS = dt.configuration.running_os == "windows" and "\\" or "/"
local USER = os.getenv("USERNAME")
local HOME = os.getenv(dt.configuration.running_os == "windows" and "HOMEPATH" or "HOME")
local PICTURES = HOME .. PS .. dt.configuration.running_os == "windows" and _("My Pictures") or _("Pictures")
local DESKTOP = HOME .. PS .. "Desktop"
-- - - - - - - - - - - - - - - - - - - - - - - -
-- F U N C T I O N S
-- - - - - - - - - - - - - - - - - - - - - - - -
local function stop_job(job)
job.valid = false
end
local function install_module()
if not rename.module_installed then
dt.register_lib(
MODULE_NAME,
_("rename images"),
true,
true,
{[dt.gui.views.lighttable] = {"DT_UI_CONTAINER_PANEL_RIGHT_CENTER",700}},
dt.new_widget("box"){
orientation = "vertical",
rename.widgets.pattern,
rename.widgets.button,
},
nil,
nil
)
rename.module_installed = true
end
end
local function destroy()
dt.gui.libs[MODULE_NAME].visible = false
end
local function restart()
dt.gui.libs[MODULE_NAME].visible = true
end
-- - - - - - - - - - - - - - - - - - - - - - - -
-- M A I N
-- - - - - - - - - - - - - - - - - - - - - - - -
local function do_rename(images)
if #images > 0 then
local first_image = images[1]
local pattern = rename.widgets.pattern.text
dt.preferences.write(MODULE_NAME, "pattern", "string", pattern)
dt.print_log("pattern is " .. pattern)
if string.len(pattern) > 0 then
local datetime = os.date("*t")
local job = dt.gui.create_job(_("renaming images"), true, stop_job)
for i, image in ipairs(images) do
if job.valid then
job.percent = i / #images
ds.build_substitute_list(image, i, pattern, USER, PICTURES, HOME, DESKTOP)
local new_name = ds.substitute_list(pattern)
if new_name == -1 then
dt.print(_("unable to do variable substitution, exiting..."))
stop_job(job)
return
end
ds.clear_substitute_list()
local args = {}
local path = string.sub(df.get_path(new_name), 1, -2)
if string.len(path) == 0 then
path = image.path
end
local filename = df.get_filename(new_name)
local filmname = image.path
if path ~= image.path then
if not df.check_if_file_exists(df.sanitize_filename(path)) then
df.mkdir(df.sanitize_filename(path))
end
filmname = path
end
args[1] = dt.films.new(filmname)
args[2] = image
if filename ~= image.filename then
args[3] = filename
end
dt.database.move_image(table.unpack(args))
end
end
stop_job(job)
local collect_rules = dt.gui.libs.collect.filter()
dt.gui.libs.collect.filter(collect_rules)
dt.gui.views.lighttable.set_image_visible(first_image)
dt.print(string.format(_("renamed %d images"), #images))
else -- pattern length
dt.print_error("no pattern supplied, returning...")
dt.print(_("please enter the new name or pattern"))
end
else -- image count
dt.print_error("no images selected, returning...")
dt.print(_("please select some images and try again"))
end
end
-- - - - - - - - - - - - - - - - - - - - - - - -
-- W I D G E T S
-- - - - - - - - - - - - - - - - - - - - - - - -
rename.widgets.pattern = dt.new_widget("entry"){
tooltip = ds.get_substitution_tooltip(),
placeholder = _("enter pattern") .. "$(FILE_FOLDER)/$(FILE_NAME)",
text = "",
reset_callback = function(self)
self.text = ""
dt.preferences.write(MODULE_NAME, "pattern", "string", self.text)
end
}
local pattern_pref = dt.preferences.read(MODULE_NAME, "pattern", "string")
if pattern_pref then
rename.widgets.pattern.text = pattern_pref
end
rename.widgets.button = dt.new_widget("button"){
label = _("rename"),
clicked_callback = function(this)
do_rename(dt.gui.action_images)
end
}
if dt.gui.current_view().id == "lighttable" then
install_module()
else
if not rename.event_registered then
dt.register_event(
"rename_images", "view-changed",
function(event, old_view, new_view)
if new_view.name == "lighttable" and old_view.name == "darkroom" then
install_module()
end
end
)
rename.event_registered = true
end
end
script_data.destroy = destroy
script_data.restart = restart
script_data.destroy_method = "hide"
script_data.show = restart
return script_data