12 lines
311 B
C
12 lines
311 B
C
#include <SDL/SDL.h>
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#include <GL/gl.h>
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int init (struct game *g);
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void display (struct game *g);
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void resize (int, int);
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int LoadGLTextures (struct game *g, const char *tema);
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int ProcessClick (struct game *g, int x, int y, int flag);
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SDL_Surface *LoadBMP (const char *filename);
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void jugar(struct game *g);
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