Files
openmine/main.h

12 lines
311 B
C

#include <SDL/SDL.h>
#include <GL/gl.h>
int init (struct game *g);
void display (struct game *g);
void resize (int, int);
int LoadGLTextures (struct game *g, const char *tema);
int ProcessClick (struct game *g, int x, int y, int flag);
SDL_Surface *LoadBMP (const char *filename);
void jugar(struct game *g);